60 levels and 'done'!


After a bit of tidying up, and a few more levels to bring the count up to 60 we are no longer in development!

I was hoping the rotators would allow more interesting levels, but I was never really happy with how they handled the change in movement if you hit near the edges rather than in the centre.

As the levels are built from a handfull of ascii characters (basically /, \, - and | for walls, plus boosts and water level) I spent a lot of time messing around with a level designer to speed things up. Getting it to automatically generate 'mazes' to serve as a starting point for new levels helped a lot.

Getting the mechanics in place was pretty quick as all you can do is rotate, and the only thing scenery does is blow you up or change your speed. Maybe the next game will have more than two buttons.

There's another mechanic I've implemented that I haven't created any levels for yet, so there will be more levels at some point.

I'd like to figure out how to generate an 'infinite' level for a 'see how far you can get' mode, but calculating  exactly what paths are possible given the height and speed you're at make it very challenging. We'll see.

I'm going to take a break from this particular game for a bit, it's been a busy few weeks!

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